Edge Display Scaler Reference Guide

Welcome to Edge Display Scaler #

Thank you for choosing Display Scaler, the first published member of the Edge Engine family. Edge Engine is a fully cross-platform, modular framework built to augment Game Maker Studio with pre-made code and assets that serve as the foundation for a wide variety of game genres. All Edge Engine modules feature creative, human-readable code with helpful notations throughout, making them both powerful and easy to use.

Edge Display Scaler (or Edge DS) is a lightweight scaling solution to run your Game Maker Studio projects in any resolution, at any aspect ratio and respond intelligently to changes in resolution in real time. In today’s market of mobile and multiplatform games a good scaling solution is a must. Regardless of what platform you’re building on, Edge Display Scaler has you covered…and all it takes to get started is a single object.

In this guide you will learn about the multiple scaling methods Edge Display Scaler offers and how to utilize them in your projects to achieve the desired results. You will also learn concepts such as relative scaling and positioning—core programming techniques required to take a scaled viewport and apply the same scaling to your own sprites and objects. Remember, no amount of scaling will automatically make a project look good when scaled—that part is up to you.

Last updated on July 1, 2017
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